Shader Rendering Problem

On my last project, I experienced a problem that I never had before…
Some shaders are being rendered with some lines with an origin I don’t understand. As I export my renders on PSD I already know that the layer that produces the lines is the AO (Ambient Occlusion). I’m using the same rendering parameters as always…
Do anyone has an idea of what’s happening here? And how to solve it?
Thanks

Mário

Hello,

It might be that your project is far from the absolute origin.
Try resetting the origin in the scene informations dialog:


scene_info.png

Best regards,

If this project is completed it will be very good.