Maybe need to change the ARTLANTIS 2022 engine?

Now there are many restrictions that are not allowed to make photorealistic renders, unlike competitors:

  • no adjustment of the color of the sun and lighting from the sky;
  • no haze near the horizon;
  • no blurring of shadows from the sun on a cloudy day;
  • bad overall work of light and shadow - and this is the most important thing in 3D programs;
  • no preview of 3D grass;
  • very long visualization when using multi-poligonal 3D models;
  • bad work neon;
  • there is no realistic 3D bump from textures and Shaders;
  • no emitting textures - fire (only their pseudo-brightness);
  • it is not convenient to arrange a lot of 3D plants (even with the help of special functions);
  • no chaotic multiple texture;
  • no multilayer textures and shaders;
  • no realistic materials (water, wax, translucent glass, metals), no caustic;
  • images are obtained gray, poor work of reflection of color from adjacent surfaces, all some plastic obtained with sharp shadows;
  • bad operation of ambient occlusion.

Maybe then you need to change the ARTLANTIS 2022 engine?

Because of this, it is impossible to achieve good results in Artlantis, but customers become more demanding…

Previous List of wishes, together with members of the Artlantis group on Facebook:
New features are REALLY needed for Artlantis:

  • add a real 3D effect (bump) for textures and Shaders.
  • add the function of chaotic repetition (replication) of textures and Shaders (like UVW Randomizer).
  • automatic placement of the heliodon according to the actual placement of the sun on the HDRI sky map (so there are no double shadows).
  • make grass of different heights and thicknesses (as in life), add wildflowers to it, make different blades of grass in different colors (and not monotonously of the same color).
  • add additional settings for Shaders (metal masks, glow, etc.), add caustic for glass and water.
  • add more quality Shaders and materials, and add realism to existing ones.
  • return the chamfer (fillet) for the edges of 3D objects (and make sure that it does not minimized).
  • add the ability to change any color of the grass, its saturation, brightness.
  • the ability to change brightness, contrast, saturation for textures and Shaders.
  • add the moon and stars in the evening and night sky.
  • make the atmosphere with haze (dust) near the horizon (so that objects become lighter as they move to the horizon).
  • unlock the ability to change and resave Shaders without textures (glass, metal, plastic, water).
  • add the function of mirroring a copy of a 3D object (now you have to put a minus in coordinates).
  • change the program engine like competitors - Ray Tracing (Vray, Corona, etc.).
  • the ability to blur the shadow of a heliodon on a cloudy day and make diffused lighting (especially for drawing in a photo).
  • add a preview of 3D grass (you can use a small area).
  • more types of 3D files for import-export.
  • add a material selection list (metal, plastic, wood, fabric, etc.) to automatically adjust its reflection and shine.
  • using a proxy to render a large number of high-poly objects (trees, grass).
  • make the correct fixed rotation of the 3D object when entering coordinates (now the 3D object rotates arbitrarily).
  • the ability to save a 3D object Atlantis from several 3D objects Artlantis (now this function is inactive).
  • for 3D objects, make a function of Boolean subtraction operations (for inserting built-in fireplaces, spots, niches, etc.).
  • add the ability to illuminate the scene from an HDRI map, and use a photo (JPG) in the background.
  • make all program and Shaders settings by default, giving the best results.
  • the ability to directly drag and drop 3D files skp, fbx, etc. into the Artlantis window.
  • make it possible to render through a specific wall (without removing it) for small rooms.
  • the ability to pause the visualization and continue the next time the program is turned on.
  • the ability to change the rendering settings during the rendering process (so that the changes are visible).
  • the ability to adjust the post-processing of the image after rendering, and not before.
  • Ability to disable ambient occlusion for some materials (parasitic shadows are created behind translucent materials).
  • to make it possible to select the diameter of the light source (now it is like a point and from that there are unnecessary shadows).
  • remove some unclaimed functions (lens flare, etc.).
  • add automatic default texture orientation (now it’s vertical).
  • add to post-processing visualization - sharpness.
  • make it possible to select and edit several materials at once in the list of materials (now I can select only one material at a time and edit it).
  • the ability to open several copies of Artlantis at the same time without crashing the program.
  • remove blurring of previews from re-saved Shaders.
  • we need an optimizer program to automatically reduce the number of polygons and reduce texture resolution on heavy 3D objects (atlo) and heavy Shaders (atls).
  • to make it possible to select the plane of the 3D object by clicking on it (to align crookedly rotated 3D objects).
  • sound signal at the end of rendering.
4 « J'aime »

Hi everyone,

For the Artlantis 2022 engine, maybe it would also be time to change the hardware acceleration method to use the FULL power of our graphic cards for both workspace preview AND renderer, like some competitor such as Lumion does for years…

Actually, my old Quadro K2200 (driver is up to date, Artlantis is set in the nVidia 3D Panel) does not help a lot my i5 4670K with Artlantis (tested from 6.5 to 2021) though it easily works at its full capabilities with Lumion (tested from 8.5 to 11)…

For the workspace, both standard and draft views are just highly CPU-driven (no differences between a GT730 v2, 384-Cuda cores, and a Quadro K2200!) and the current OpelGL view might now be considered as a joke: even a Phong shading is better… Only for that, OpenGL 4.5 deserves better!

There is a lot to rework to upgrade seriously Artlantis, even without losing its lightness…

Best regards :wink: