Is observed, higher values comprencion lamps (light)
The scene is better acclimates, feels more clarity
You can regulate (edit lighting) more easily
In render IN 3
Everything is darker, you have to increase the values and yet is difficult to edit the light
Certainly not mastered the luminous ring, shadow, intencidad … maybe can be achieved, but employs do
If a user shares this opinion, or edit the lighting achieved peacefully in V3, please share your experience
… Maybe I can be wrong or I’m not on the right track
In another, observe the sharpness of the image preview V2 and fuzzy, blurry in V3
… For those who start with Render IN, it must not be easy to see the edition of a material or other aspect … if I may, this should be corrected in the next update.
Mmmm !!! I forgot, it would be interesting to try to include in future updates the parameter of « Environment » or similar in texture editing, like Artlantis.
This would help to clarify some textures and avoid spending energy on lamps
Hi Stephane
pleasure reading you again
Sure, let me raise the scene and share
Rather than reviewing the scene, I really need help, despite my tests and experience, I can not find the right path.
… I think I’m a little dull, saturated
I’m doing several tests with models of mixed lamps, which use from render IN 1, but can not find the balance that I seek.
In another I am evaluating the lamps and lighting, in Artlantis 5 and 6, to understand a little better the situation.
… It is how it should work all as it should be