I love the ambient occlusion option in Artlantis 6, but whenever i render with it, the shadows of AO seems to be in the form of lines (kindly refer to the attached image)instead of a nice soft spread of grey.
I’ve never come across this before but when faces split like this it’s often due to the models reference from 00 in your modeller. Check if your model is near the centre of your modelling software.
Your image looks like you only have the Ambiant Occlusion displayed… and the vertical lines are strange, do you have those lines in the geometry ?
Are you using the « White Model » engine ?
Could you please, attach the atla file you used to render this image ? I would like to check the rendering settings.