Abvent releases Artlantis 2019!

Dear all,

Artlantis 2019 is released!

Unifies the features of Artlantis Render and Artlantis Studio in one powerful application, Artlantis 2019 boasts a number of new features maximizing rendering accuracy and elevating your architectural rendering to a new level! Check out what’s new! bit.ly/2DMixvp

Hi, does this version fix the lasting (from v6) lens flare issue?

What does maximizing rendering accuracy mean?

Hello Michael,

Artlantis 2019 introduces several interesting features among which the auto exposure improves the accuracy of your scene by ensuring the best exposure possible automatically. In addition to this, the new vegetation tool simplifies the process to add vegetation on mass and the new 3D grass shaders maximize the realism of your project.

We’re looking forward to having your feedback and seeing your first renderings with Artlantis 2019!

Best,
Tianxiao

Is there anyone from Abvent who can answer my simple question above?!!!

Hello!

Does not work in the preview Artlantis 2019 Shaders - 3D grass.
When I the Shaders 3D grass is drag, only the brown earth remains.

In my scene, even the earth does not appear - only brown color. (((

Hello Tariq,

If you talk about lens flare of lights behind a wall, sorry but no, this bug has not been fixed.

Best regards,

The 3D Grass is only visible in final rendering.
It would be too long to generate the grass in Preview.

Best regards,

Thanks Camile for answering my question, was waiting for a v6 then v7 fix to no avail. Do you think that we can hope for a v7 update or do we have to pay for the 2019 update and hope that it will be fixed in 2019?!

Well if you paid for V7 after october 22, 2018, V2019 is free !!

In fact this bug is a very tricky one to fix it would mean a lot of changes in the engine, I’m not sure we will fix it.

As a work around, could you just turn off the lights that are behind the walls, by deactivating the lights group in this particular view ?

Best regards,

Hello Camille, what is the procedure to follow to update our license?
Is this only if you just bought the ATL Studio 7 license, or also for the ATL Render 7 license?

Hello,

It is for Studio and Render updated or bought after October 22.

I received an email from Artlantis Community including this:

link to follow for free upgrade:
artlantis.us5.list-manage.com/t … 72c9430b36

Best regard,

Thanks Camile for the workaround but as shown in an earlier render I wanted even the lights behind some partitions to remain switched on to lighten up the visible part of spaces (like in an open space kitchen or hall etc. Pity that you have not been able to get it sorted out! I know that it is a long shot but hope your team will be able to come up with a fix in future updates!

Thanks (Although there preview is a grass in Twinmotion).
But there is another question - in the test scene while dragging Shaders 3D-grass - texture a ground is added to the surface. But in my scene (from ArchiCAD) there is no texture earth, only brown color. What is the reason?

Twinmotion uses an openGL renderer and a different technology for 3D grass.

There should be a texture in preview, it might be the size (in meters) of your project that is not correct or its origin is too far from 0,0,0.

I could check if you attach the zipped atla of your scene to this post.

Best regards,

Ok. Link to a file with 3D grass without texture - 1drv.ms/f/s!Apfwba2VElEullaSEn50Qig-utMl
If I drag 3D-grass on the asphalt road in this file, the texture of the soil is visible. Only brown color is dragged onto other surfaces.
P.S. It would be better if I to have the opportunity to change the color of the 3D grass (yellow (dried), green, light green).

Thanks for the file.
There are two issues in this file:
First one the perspective views have the Architect Camera active, and it seems to be a problem for the 3D grass rendering, we will fix this shortly, thanks to you !
The 3D grass shader is solid brown in preview on geometry that does not have UV coordinates, we will add a popup in the 3D grass shader inspector to be able to choose a projection different than UV when the geometry does not have UV.

For the change of color, we save your suggestion as a wish, you are not the only one asking for it !
We will improve this feature in future release.

Best regards,

Thanks for the answer!

Then there are wishes for 3D grass:

  1. Make 3D grass in 2-3 different colors on one Shaders (yellow, green, light green grass blades ).
  2. Make it possible to change the color of the grass (young, dried, etc.).
  3. Make grass blades of different heights on one Shaders (as happens in nature, but now it looks like a carpet).
  4. Make the choice of texture under the grass (soil, fallen leaves, 2D-grass, etc.).
  5. Adding in the grass of rare flowers, spikelets or weeds.

Thank you!

Thanks for your feedback, I have added your wishes to our wish list !