Shaders and textures (images jpg, png, tif …) cannot be applied to the Infinite Ground (in Windows 8.1 Rus): https://youtu.be/0TXFxWnfDTk
For some reason, 3 Shaders with grass (seen in the video) and 3 Shaders with water are transferred to the material of Infinite ground - AV_Natural_lawn_001, AV_Natural_lawn_002, AV_Natural_lawn_003, AV_Natural_Water_001, AV_Natural_Water_002, AV_Natural_Water_003.
In the material parameters, the bevel setting disappeared, only smoothing remained.
The material parameters tab is also minimized when you open the project, although it would be more convenient and logical if this tab always showed, otherwise it is difficult to find for beginners.
It’s less than 16 months I bought version 7. Now it’s already mentioned as ”older versions” in price list of local dealer. Fastest timetable without normal updates I’ve seen in any program.
Good afternoon!
Please add a quick mirror function for 3D objects horizontally and vertically (check the box in the object parameters window). Now it’s very inconvenient to unfasten the lock at the sizes and put a minus on one of the sizes, and many users do not know this method …
And the rotation function of scene objects with changing rotation angles (X, Y, Z) does not work correctly now - the values of the entered angles are not fixed and the object behaves strangely after several changes in the rotation angles - it turns one way, then the other …